Ping Pong Fury
Ping Pong Fury was the third title I've worked on, and second game I ever completed from concept to release.
The art team was still quite small, at the beginning there were still only two of us and at the beginning of 2020 we had one more artist join us. The game was a lot bigger in terms of scope compared to Darts of Fury which meant all artists still worked on most aspects of the game. A few things I was particularly proud of were:
Check the slideshow below for examples of this work:
The art team was still quite small, at the beginning there were still only two of us and at the beginning of 2020 we had one more artist join us. The game was a lot bigger in terms of scope compared to Darts of Fury which meant all artists still worked on most aspects of the game. A few things I was particularly proud of were:
- I was in charge of creating all 3D equipment in-game and beauty assets. This included all bats; blade and rubber, balls and shoes.
- Each equipment item belonged to an in game brand which I designed, for example Radium and Champwise.
- I created all arena logos, each has a specific style that links to the arena theming.
- Creating the UI for our friends mode.
- Creating the match making and match result UI.
- I was in charge of creating the Pod Effects when they drop in during the match results, there is a specific effect per pod ranking and is used to convey rarity/prestige to the player.
- Creating all the badges, these use a custom embroidery style which was incredibly fun to work with.
- As in Dart of Fury, I am in charge of the seasonal content.
Check the slideshow below for examples of this work: